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Welcome to Anima!

  • Writer: Roko Zaper
    Roko Zaper
  • Mar 3, 2022
  • 1 min read

Updated: Mar 3, 2022

Anima is a blog dedicated to exploring how animals are represented and treated in the digital world of video games.


Tokyo Jungle


Animals, derived from the latin word animalis meaning 'having breath' or 'having soul', have always been the soul of video games from iconic characters such as Donkey Kong and Sonic the Hedgehog to filling many contemporary open world games and being the inspiration for worlds such as those found in Tokyo Jungle and Undertale.


However, representation of animals in games have often reflected real life practices, with the majority being little more than fodder designed to enable crafting of resources and provide the player with consumable items and cooking ingredients. They are also commonly represented as beings who do not inhabit their own environments nor have a will of their own but simply exist to be cute and likeable to human characters and the player. If games excel at being able to model human ideology and forms of hierarchy, as put forward by game theorist Ian Bogost, then the world of animals in video games is one is deserving of a much deeper exploration that can reveal much about who we are and how we see ourselves.


"The greatness of a nation and its moral progress can be judged by the way its animals are treated." ― Mahatma Gandhi



ABOUT THE AUTHOR


My name is Roko Zaper and I am a researcher and game designer based in Sydney, Australia, currently undergoing a PhD at the University of New South Wales. My main area of interest is how video games can be designed to reflect less anthropocentric relations with animals and environments.






 
 
 

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WISHLIST IT ON:

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MUSIC SAMPLE:

A NEW HERO FOR A NEW EPOCH

INSPIRED BY CLASSICS SUCH AS ABZUCHRONO TRIGGER, TERRANIGMA AND ECCO THE DOLPHIN 

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NAUTILUS EPOCH GAME
CREATED BY ROKO ZAPER
ZAPERART ALL RIGHTS RESERVED 2026

 

RELEASE EST: 2026

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EXPLORE

 

THE PAST, PRESENT AND FUTURE OF THE EARTH'S OCEANS

THE MEMORIES OF DIFFERENT SPECIES

UNIQUE WATERCOLOURED WORLDS PRESENTED IN 21:9 FORMAT

EXPERIENCE 

 

PLAYING AS DIFFERENT SPECIES

MEDITATIVE AND CONTEMPLATIVE GAMEPLAY 

A ENIGMATIC STORY ABOUT THE EARTH'S DISTANT PAST

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REVIVE

NUMEROUS SPECIES OF ANIMALS AND SEE THEM FILL THE OCEANS

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PROLOGUE

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AMIDST THE ISLANDS OF A SUNBURNT ARCHIPELAGO

 

ON A LONELY PIER STANDS A GIRL CALLED LILY

BELOW HER SHE NOTICES A CREATURE UNLIKE SHE HAS EVER SEEN BEFORE

A STRANGE LIGHT ENGULFS HER

WHEN SHE COMES TO HER THOUGHTS ARE NO LONGER HER OWN

A BEING FROM THE DEPTHS OF TIME HAS POSSESED HER

AND SO BEGINS THE RACE AGAINST TIME TO REVIVE ALL LIFE ON EARTH

BEFORE THE END OF EVERYTHING...

RACE

 

AGAINST TIME TO SOLVE VARIOUS PUZZLES IN THE ANIMA SPACE

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MAKING OF NAUTILUS EPOCH

THE WORLD OF NAUTILUS EPOCH WAS MADE FROM HUNDREDS OF HANDPAINTED WATERCOLOUR ILLUSTRATIONS WHICH WERE SCANNED AND ANIMATED.

THE GOAL WAS TO CREATE A GAME THAT HOLDS THE ELEMENT OF WATER WITHIN IT AND WHICH ALLOWS PLAYERS TO EXPERIENCE ITS AESTHETICS THROUGH PLAY.

IT MARKS A VERY UNIQUE AND PERSONAL APPROACH TO GAME DEVELOPMENT IN THE AGE OF AI AND EVER INCREASING POLLUTION CREATED BY THE GAMES INDUSTRY.

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