Inspired by titles such as CHRONOTRIGGER, TERRANIGMA, ECCO THE DOLPHIN AND ABZU, NAUTILUS EPOCH combines the best of story-driven RPGs with endless mysteries of the deep
A unique turn-based battle system based on BIOLUMINESCENCE, which allows you to learn special skills and interact with the world using the power of light
A GIRL WHO WIELDS A TRIDENT AND TRAVELS THE OCEANS OF TIME
EXPLORE multiple time periods from the Cretaceous to Ancient Greece to modern times, all realized in a beautiful watercolour style
TEAM UP with and control a wide variety of characters including humans, sea mammals and even mermen
On a small island in the Adriatic Sea lives a girl called Lily. Her world is turned upside down when she comes upon a strange sea shell. Upon making contact with it she finds herself in the future where the seas have all but vanished and fearsome creatures from the deep roam the surface.
In her dreams Lily is visited by a being called 'The Wonderer' who tasks her with restoring the seas, the only way to save her family. But in order to do so Lily must first travel through time, confront unimaginable dangers, befriend creatures of the sea and ultimately learn the truth behind all life on earth...
THE LAST OF HIS KIND IN SEARCH OF COMPANIONS AND WATER
A FIESTY STARFISH WHO CLEANSES
A BRAVE STEWARD OF THE SEA WHO DEFIES TRADITION
With Nautilus Epoch my inspiration came from my own experiences of the sea and the games that made me feel like I was a part of it. From jumping with Ecco the Dolphin to riding a sea-turtle in Abzu. I want to create a game that helps establish a profound connection with the sea and pay homage to our ancient roots as beings of the water.